This is a few shots of the texturing done with the gas station model. I love the lighting effects on this, and I’ve animated the one on the side of the building to flicker and flash randomly too, which just adds tonnes to the atmosphere. Being able to see Choco near the tree through the fog is also nice. I do like how this one turned out.


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New Character (I love my new tablet)

After getting my new tablet I had to test it out. I designed a new character from scratch with similarities to Choco, the character from Assignment 2. Meet Tanuke. He’s a 19-21 year old who is playful yet sly, cunning and mischievous. He has a strong fascination with Tanukies (think Super Mario Bros. 3), and wears a brown stripe top, orange worn jeans, and a little tanuki hat, complete with a little tail, and ears, which he will sometimes pull down over his face as a disguise.

Working on him with the larger tablet with the screen built into it is much better than a much smaller tablet and mouse. He’s mostly ready for Assignment 3. I got him drawn up as concept art, and modelled in 3D in around 24-28 hours, which is much quicker than Choco which took me around 48 hours, and that’s from already made concept art. I’m happy with the results. :D

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Renderings for Character Animation

Below are a few videos of what I made going towards the Character Animation Assignment.

These three videos are some test renders I made of Choco looking around, pressing her hand against the fuel pillar, and then looking around. Very work in progress, playing around with keyframing to make sure things work properly.

This one runs a bit quick, it’s unfortunately a side effect of my Mac. Because when playing the animation in C4D seems slow, the keyframes are quite close together, but when rendered, it lasts all of 2 seconds. I had a severe time moving the keyframes and made a decision to slow it down when editing. This worked out in a good and bad way. Good because it took less time to render because there were less frames, but bad because slowing the footage down causes it to jitter.

I chose a dark foggy scene for my final renders. This added a lot of effect and atmosphere, but makes it difficult to see when not in dark light. I admit a few faults, like the camera being too far away during the opening scene, but overall I think it went well. This is my CMotion render.

This is Choco next to the tree. Again, this one moves quickly, but is slowed down during editing.

A shot of Choco poking her head from around the tree while a light flicks on and off within the building. The biggest issue here is that the light took 3 hours to render the ~30 frames when it was turned on. Choco had a fair amount of specular on her skin materials which I only noticed at the end, this unfortunately is the cause to the strange looking lines over her face during the light on section.

The final scene, you can faintly see the light come on and off, lighting up the surrounding area a small amount before the camera pulls back through the tree as Choco looks up to the sky, rubbing her arm as she is left stranded there. Not many issues in this one, other than the camera traveling directly through a branch on its way up.